President / CEO

R. Harrison

CompanyName

AppLovin Amplify Series Berlin
Aug
. 
16
 – 
Aug
. 
17
, 
2018
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BERLIN

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$0000
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Day Month 0th 0:00pm
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100 remaining

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12:00 PM

Schedule Element

Clear your calendar - It's going down! Schedule Blocks kicks off on May 20th, and you're invited to take part in the festivities. Splash HQ (122 W 26th St) is our meeting spot for a night of fun and excitement. Come one, come all, bring a guest, and hang loose. This is going to be epic!

12:00 PM

Schedule Element

Clear your calendar - It's going down! Schedule Blocks kicks off on May 20th, and you're invited to take part in the festivities. Splash HQ (122 W 26th St) is our meeting spot for a night of fun and excitement. Come one, come all, bring a guest, and hang loose. This is going to be epic!

Clear your calendar - It's going down! Schedule Blocks kicks off on May 20th, and you're invited to take part in the festivities. Splash HQ (122 W 26th St) is our meeting spot for a night of fun and excitement. Come one, come all, bring a guest, and hang loose. This is going to be epic!

About
Speakers
Agenda
Venue
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What we'll cover

Join AppLovin for an invite-only, hands-on workshop. Learn how to grow your indie game from the industry experts and network with other developers. We'll teach you the detailed fundamentals on scaling, monetization, UA, and optimizing creatives. We'll end the day with a local Berlin activity, food, and drinks.


We are only opening 50 spots so request your invite now and we'll contact you to confirm your pass. If approved, you'll get a 2 night hotel stay and all event meals on us! Don't miss your chance to be a part of this exclusive workshop.  


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Featured Speakers

Super Happy Fun Time

Christian

Co-founder & Managing Director

Gram Games

Tatyana

Head of ua

AppLovin

Simon

Managing director, emea

AppLovin

Carl

sr. manager, business development

Fluffy Fairy Games

Nate

Director of bD

Lion Studios

Nick

business development

TabTale

Nimrod

Sr. UA Manager

AppLovin

Alice

Director, Marketing

Gram Games

Kerem

UA Manager

Outfit7

Anel

General Manager

AppLovin

Daniel

manager, business  development

Zeptolab

Jane

Head of Ad monetization

Nanobit

Farhan

Head of UA

AppLovin

Maria

Manager, Growth partnerships

AppLovin

Oksana

Director, Growth partnerships

Green Panda Games 

Shreyas Rajagopalan

VP Marketing & Revenue

Thursday, Aug 16th

15:00

Hotel Arrivals & Check-in

Time to get settled! Arrive at Hotel AMANO, you'll check into your room and the event!

19:00 - 21:00

Welcome Cocktail Reception

Kick off the event in style at the AMANO Rooftop bar! This is your chance to grab your badge and meet your fellow attendees over cocktails and bites.

Friday, Aug 17th

9:00 

Breakfast 

Located in the main hotel


10:00  

Opening remarks

Located on the main stage

— Simon Spaull, Managing Director, AppLovin

10:10 

Panel: How to scale your indie game without losing your soul

In a saturated mobile games market, is it possible to grow your business and remain true to yourself? In this panel we'll be speaking with both indie and established developers to learn how they found success by following their own paths. Subjects we'll be tackling include if or when you should take funding and common pitfalls. We'll hear unique stories from successful indie devs.    

— Carl Livie, AppLovin 

— Shreyas Rajagopalan, Green Panda 

— Nimrod Klinger, Tabtale

— Nate Barker, Fluffy Fairy Games

11:00

Coffee break & transition to breakout sessions 

Grab a coffee on the patio and make your way to your breakout session.


11:30

Breakout sessions 

Time to break it all down: 

1) Test. Improve. Repeat: How testing makes your game a continued success

For many indie developers, time and capital is at a minimum, so in this session we will discuss steps to quickly figure out if a game is worth your time and money and how to build a continuous game testing process in today's fast-paced landscape.

      — Daniel Tchernahovsky, AppLovin 

      — Nick Le, Lion Studios

 

2) Spend Smart: How ad monetization can fuel your UA and still keep your game profitable

It may sound counterintuitive to put your precious ad dollars back into user acquisition, but we'll show you why you should and how effective UA will scale your profits.

      — Maria Golcz, AppLovin 

      — Tatyana Bogatyreva, Gram Games

      — Jane Anderson, Zeptolab

 

3) Doubling Down: Using creative to monetize and influence your game design

The importance of good creatives cannot be overstated. In this session, we'll go over how to iterate, test, and measure the effectiveness of your ads.

      — Alice Guillaume, AppLovin 

      — Christian Calderon, Ketchapp

12:30

Lunch 

Located in the main hotel


14:00

Training sessions

Get up close and personal training from the experts. Join us for a deep dive: 

1) Master Monetization: Become an expert in monetizing your game

In a mature mobile games market, monetization best practices can change quickly. In this session, we’ll go over the state of ad monetization in mobile games, the strengths of each ad type, and how to test your new monetization strategies.

        — Carl Livie, AppLovin

 

2) UA: Where in the world are all your users? How to grow your users and reach

User acquisition sounds intimidating to many developers, but there’s really nothing to be afraid of. This session will address common misconceptions about UA and how you can use it to drive more revenue. We’ll cover tips and tricks on how to optimize your UA strategy so that you can start making more money with your games.

      — Maria Golcz, AppLovin

 

3) Optimizing Creatives: How to create kick-ass creatives for any budget

Creatives are more than just a way to monetize. They allow developers to connect with their audiences through storytelling. This session will go over market trends, how to leverage creatives, and will feature a couple of in-depth case studies.  

      — Alice Guillaume, AppLovin

14:55

Dessert break & transition to Main Stage

Fuel up with a treat, take a quick break on the patio then join us back in the main stage for our final session! 


15:10 

Panel: Growing beyond your borders: How to take your game global

In a saturated mobile market, developers have to look globally. We'll go over what you need to consider when going global, indentifying what markets to test, and how to succeed beyond your borders.

— Oksana Afonina, AppLovin 

— Christian Calderon, Ketchapp

— Anel Ceman, Outfit 7 

— Kerem Alemdar, Gram Games

15:55

Closing remarks

Located on the main stage

— Simon Spaull, AppLovin

16:30

Graffiti street art tour

Meet back in the lobby to start the graffiti street art tour. 


18:30 - 20:30

Dinner at Khwan

The tour will end at Khwan for dinner and drinks! You won't want to miss this final party. 

Khwan ควัน - Revaler Str. 99, 10245 Berlin

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